The Binding of Isaac is an Indie game created by Edmund McMillen and Florian Himsl

On November 1, 2011, it was included in the Humble Indie Bundle as part of the Humble Voxatron Debut. The game's story line and name reference the Biblical story known as the Binding of Isaac.


The Binding of Isaac is a two-dimensional Action-adventure game where the player controls Isaac and he can play as six of the unlockable characters as he traverses through the dungeons located underneath his mother's basement.(after she tried to kill him)

the gameplay and style are inspired by the dungeons of The Legend of Zelda series

the death is permanent and the player is forced to restart with nothing if they die and while doing this is in a simple Legend of Zelda like formula. On each floor of the basement below, the player must fight off monsters before he can go into other rooms,he can also fight biger bosses (boss fights like: Monstro,Larry Jr.,the Husk,your Mother and more)


The Game's Cover

the player can collect currency to buy items from shops, keys to gain entry into special treasure rooms (as well you can find special golden chests, libraries that contain book items, and shops), and new weapons and power-ups to increase the player's chance of surviving. Each floor of the dungeon ends in a boss room, where the player must defeat the boss before being able to go down to the next floor.


The Binding of Isaac's storyline is based off the eponymous Bible story. Isaac (a kid) and his mother live in a small home situated on a hill, both peacefully keeping to themselves, with Isaac drawing doodles and playing with his toys and Video Games while his mother watches Christian broadcasts on the television.

Isaac's mother then hears "a voice from above", stating her son is corrupted with sin and must be saved. It asks her to remove all of Isaac's sins to save him. She does what the voice said, taking away his toys, pictures, his handheld video game console and even the clothes on his back.

The voice again calls out to Isaac's mother, stating Isaac must be isolated from all the evil in the world. Once again, she follows its command and locks Isaac in his room with no option to get out. Finally, the voice speaks to her again. It states she has done well but says it still questions her faith and commands she must sacrifice Isaac. She obliges, grabbing a kitchen knife and goes to Isaac's room. Isaac is watching through a sizable crack in his door and starts to panic. He finds a trapdoor under the rug, and just as his mother bursts in, he opens the trapdoor and jumps down it. Isaac then puts the paper he was drawing onto his wall, which transitions into the game's title screen.

Shown throughout the game at loading points between floors is Isaac recollecting about his childhood while curled up in a fetal position and crying. These purportedly show parts of his life, showing Isaac had a difficult childhood ranging from rejection from his mother to bullying from his classmates

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